About Me!

Hi, I'm Nikhil Mohan, a high school student from Windsor, Canada. I'm passionate about technology, photography, and sports. Whether I'm coding a new project, capturing stunning landscapes, or playing basketball with friends, I always strive to push my limits and learn something new. I enjoy exploring the intersection of creativity and technology, constantly seeking out new challenges and opportunities to grow. In my free time, you'll often find me tinkering with gadgets, improving my photography skills, or diving into a good book. Welcome to my portfolio, where I share my journey and projects!

  • Machine Learning
    Python for AI and Machine Learning
  • Arduino
    Arduino Software and Hardware
  • Web Development
    Web App Development
  • Game Development
    Unity, Godot, Unreal Engine Game Development
  • Graphic Design
    Adobe Tools, such as Photoshop, Premiere Pro, etc.
  • July 2024 - Present
    Paraverse Studio Software Developer
  • July 2023 - Present
    Code Ninjas Sensei and Camp Leader
  • May 2024
    3rd Place at an Internation Hackathon
  • September 2021 - Present
    Grades 9-12 School Tutor
  • December 2021 - Present
    Graphic Desinger
  • 2024
    Shad Alumni
  • 2024
    University of Windsor Physics Academy Alumni
  • 2024
    Biomedical Research Paper through Youreka Canada
  • 2021-Present
    High School Student
  • Python
    Machine Learning and APIs
  • C++
    Arduino and Unreal Engine
  • C# / GDScript
    Game Development
  • Html / CSS / SCSS / JavaScript / React.js
    Web Development
  • Git / Github
    Version Control
  • Figma
    Collaboration
  • Unity / Godot
    Game Development
  • Blender
    3D Modeling and Animations
  • Avagadro's Contest
    Score in the 90th Percentile in the world
  • Unviersity of Waterloo Math Contests
    School Champion in Canadian Intermediate Math Contest, Cayley, Galios, Fermat, Pascal
  • School
    Highest Average in all Math Courses and Robotics

My Work / Projects

1 / 4

For one of my recent projects, I developed an autonomous water tracking turret that uses machine learning to map and track human body parts. This innovative system is capable of identifying and following human movements, and accurately targeting specific body parts with a stream of water. The project involved integrating computer vision with machine learning algorithms to achieve precise detection and tracking. The turret operates autonomously, making real-time adjustments to track moving targets. This project not only demonstrates my skills in hardware and software integration but also showcases my ability to apply machine learning to create interactive and responsive systems.

2 / 4

Playmakers is a 2D platformer football game I developed using the Godot Engine. In this exciting game, players choose from different character classes, each with unique abilities, and aim to shoot the ball through the uprights. The challenge lies in the game's unique twist: if the ball touches the ground, the game restarts. With its engaging gameplay and strategic elements, Playmakers offers a fresh and fun take on traditional football games, showcasing my skills in game design and development.

3 / 4

In one of my recent projects, I utilized Blender to create and animate a detailed model of the Sun. This project involved designing a highly realistic 3D representation of the Sun, complete with intricate textures and dynamic effects to simulate solar flares and surface activity. Using Blender's powerful animation tools, I brought the Sun to life, creating smooth and captivating animations that highlight the intense energy and movement of solar phenomena. This project showcases my proficiency in 3D modeling, texturing, and animation within Blender, as well as my ability to create visually compelling and scientifically accurate representations. It also highlights my dedication to using cutting-edge tools to bring complex concepts to life in an engaging and educational manner.

4 / 4

Not Like Us is a flappy bird style game I made in relation to the recent rap battle between the top rappers at the time Drake and Kendrick Lamar. It is published on itch.io using the Unity WebGL. In the game, I employed audio techniques to make it an impersive experience for the user.


My Work / Projects

Autonomous Tracking Turret

Autonomous Tracking Turret

For one of my recent projects, I developed an autonomous water tracking turret that uses machine learning to map and track human body parts. This innovative system is capable of identifying and following human movements, and accurately targeting specific body parts with a stream of water. The project involved integrating computer vision with machine learning algorithms to achieve precise detection and tracking. The turret operates autonomously, making real-time adjustments to track moving targets. This project not only demonstrates my skills in hardware and software integration but also showcases my ability to apply machine learning to create interactive and responsive systems.

Playmakers

Playmakers

Playmakers is a 2D platformer football game I developed using the Godot Engine. In this exciting game, players choose from different character classes, each with unique abilities, and aim to shoot the ball through the uprights. The challenge lies in the game's unique twist: if the ball touches the ground, the game restarts. With its engaging gameplay and strategic elements, Playmakers offers a fresh and fun take on traditional football games, showcasing my skills in game design and development.

Blender Sun Model

In one of my recent projects, I utilized Blender to create and animate a detailed model of the Sun. This project involved designing a highly realistic 3D representation of the Sun, complete with intricate textures and dynamic effects to simulate solar flares and surface activity. Using Blender's powerful animation tools, I brought the Sun to life, creating smooth and captivating animations that highlight the intense energy and movement of solar phenomena. This project showcases my proficiency in 3D modeling, texturing, and animation within Blender, as well as my ability to create visually compelling and scientifically accurate representations. It also highlights my dedication to using cutting-edge tools to bring complex concepts to life in an engaging and educational manner.

Not Like Us

Not Like Us Game

Not Like Us is a flappy bird style game I made in relation to the recent rap battle between the top rappers at the time Drake and Kendrick Lamar. It is published on itch.io using the Unity WebGL. In the game, I employed audio techniques to make it an impersive experience for the user.

Play the Game!

Contact Me!

nikhilmohan2007@gmail.com

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